![]() Yet the Parameters that the plugin allows me to change do not seem to be enough. I want these things in particular to be a lot closer to the pacing of RMMV's default settings. Yet I can only increase or reduce the range, which is tied to both the enemy battlers and my own characters. ![]() ![]() Additionally the enemy battlers also move forward when they attack, which is something that I don't want. Yet when one of your characters gets hit, its Flinch animation is only visible for a few frames. Yanfly's Battle Engine Core is so awkwardly paced! There are significant pauses between your character's Attack animation and the actual attack animation on the target. I've discovered that I'm able to do this with Yanfly's Battle Engine Core and Action Sequences, and I've successfully made it work.īut here's the issue. Instead, I want my character to perform an Attack or Guard animation when using certain skills. One of which is that I don't want to use the default Skill animations that your character performs when casting a skill. After a long break from development, I recently decided to give it another try with a new project.
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